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Heavy Mail Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #31 | 4.084 | 4.084 |
OVERALL | #81 | 3.889 | 3.889 |
DESIGN | #91 | 3.782 | 3.782 |
SOUNDS | #159 | 3.385 | 3.385 |
MUSIC | #168 | 3.496 | 3.496 |
VISUALS | #215 | 3.775 | 3.775 |
INNOVATION | #286 | 3.168 | 3.168 |
Ranked from 262 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a fantastic submission! The theme was implemented well, the music and visuals were nice, and most importantly, it was fun. 5 stars!
thanks!
This game is super cute, I love the artstyle and the music is just great! Though, the jumping felt a little weird, it's just a little quick in my opinion.
yea thanks!
Ha ha great game. I like your sense of humor. Jumping is a bit quick and slightly unrealistic, at least when I've dropped off most of the packages which might make me unable to see the platforms at times. Other than that I had an absolute blast playing this, and I managed to beat both normal and hard modes because I'm the best pro-gamer there is.
If you feel like playing my game, don't hesitate. It won't bite. ==> https://itch.io/jam/blackthornprod-game-jam-3/rate/900327
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it's a nice game but the player controls kind of ruined it for me. the gravity was way too fast and so was the jump
agreed
The game is great but i have some feedback about the player movements/controls:
thanks for the feedback :P
1. yea its kinda rough but i will make better platformers from now on i just quickly added all of theese parameters and didnt think much of it
2. yea that too, weak parameters. getting the hang of it tho
3. i tried to fix it but i kinda failed i guess
4. yea that was kinda dumb but i didnt know what to do so i just made the jump force higher, yea i should have lowered the gravity too
5. i dont understand xD
The game used the up key (if you use the arrow keys to move) ro W (if you use WASD to move). I'm talking about that: i would have personally separated the Arrow/WASD keys and the jump key(s). Again, idk why, but they just feel better that way, i feel like i have more control over the player character that way :/
u mean like jumping with space button?
yeah, or any other key that isn't WAD/Arrow keys if you don't like using the space button
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Overall really great and charming game with excellent level design. I like how the level expands by you gaining jump height. My only real complaint is that the gravity was really high and the movement was quite fast with deceleration in the air so landing down on single block platforms was really tough. Otherwise though, amazing job getting this done in 7 days.
thanks for all of this feedback! yea the gravity is kinda high xD also i finnished this game in 2 days and added some features that were recomended (coyote time, more levels aka hard mode, blind jump removed and more)
Super charming - lovely pixel art visuals, cute audio, and just a hint of humourous writing. Mechanic is simple, yet effective, and the level design is perfectly suited to explore it without overstaying its welcome. Reading through the description of your game, you took a lot of feedback to make the platforming fun and satisfying, and it shows!
My only complaint is that "up to jump" is a cardinal sin!
ooh thanks for all of this feedback i dont really get the last part tho can u explain?
So the jump button is "w" right? That's the up direction in the imaginary directional pad made by the WASD keys. Just makes it awkward, because you're using the same part of the keyboard (and the same muscle groups in your hand) to move, and to jump. In my case, I literally had both my hands crowded into the one spot on the keyboard, so I could use my left hand on A&D to move, and have my right hand on W to jump.
Ideally, to make the controls flow nicely, you'd use a different part of the keyboard (preferably accessible by your other hand) for jumping, so that you're not tripping over yourself every time you try and jump. It's also become common to use the space bar, since most games these days require the right hand to be on the mouse and using your left thumb is a different enough muscle group for you to be able to mentally separate the different actions.
Does that make sense? Sorry, didn't intend that to be a mini essay 😂
yes all of this makes sense now thanks for explaining xD yea i will use this part of the feedback in my other games but for this game i added also arrow keys so u could have had the right hand on the up arrow but yea i do notice games like celeste using space button again thanks!
Very simple and short game, but that what make this game calm and pleasant! Loved this! Hope you enjoyed this jam! <3
thanks! yea i did enjoy this jam, it was fun u too
MAN GG , very simple good game really did enjoy it
im happy u did!
Excelent game. Loved the way you used the theme.
thanks!
Lots of fun! Movement was a little odd at first, but I got used to it. Awesome level design and cool looking art!
glad u liked it! yea movement is a little rough for a first platformer (well not very first but first on in godot)
I love the simplicity of this game and how well it follows the theme. The music is catchy and the black and white art makes it feel like that classic platformer that you always wanted to play. It's straightforward and easy to pick up. I would be curious to see this game expanded upon as I think that this has the potential to be a full game.
hey thanks! im glad u liked it!
Cool little game. Thought the level layouts were slightly confusing. I like Metroidvanias, but I think what was missing here is making it more obvious which path is unlocked at each stage. Otherwise, pretty fun game loop, hard mode was fun!
yea im still learning, i want to make a full game metroid vania but i will have to learn a little bit more anyways ty!
Really solid artstyle and gameplay loop, and a nice challenge. Finished the hard mode and it was satisfying. My only 2 complaints would be that the player feels a bit too slippy and that makes it a bit frustrating at some points and the camera goes too up when the player jumps and it makes it harder to know where to land. But on top of that the game was pretty fun.
A pretty nice game it has a very nice mechanic.
Goog game! The kind of metroid-vania design and platforming challenges were fun! The movement is kinda broken tho, one of the problems is that you "climb" ledges when you are moving towards them (im guessing that that's because you use a collider with rounded edges in the character), but if you try to jump from below of said ledge, you may not manage to achieve enough altitude too get there. Great work nonetheless!
thank you! i dont really know what u mean by that, do you mean that the movement is buggy? if so then i agree
I love the jump, well done ! Less is more is for minimalism and you did it with two color. Well done !
it doesnt really fit the theme that way but ok xD thanks
Howdy doo ya'll, I'm BigMick22. I think this game is swell, it has innovative platforming mechanics and all around its what i like to call a swell time, on my patented rotten eggs scale, I'd give it a solid 8 rotten eggs out of 9 rotten eggs. God bless Sir Djuke
('w';) uhm thanks i guess
+ Great game
+ Fun mechanics
+ Fits well with the theme
+ Love the music
+ Great art style
+ Good level design
- I'd like more levels!
- Jumping felt kind of hard to control as you became lighter, I would suggest adding some acceleration and friction to the player so that you can move more incrementally
thanks! for the second minus, there is acceleration and friction
My apologies - in which case I feel it could maybe do with either less acceleration or more friction. Basically as you become lighter I found that the placement of my jumps was way more difficult than when I was heavy...
Loved it! A very simple mechanic, but this game is oozing with charm and fun. I can tell you enjoyed making it. Also, the track is now stuck in my head. ^_^
im glad u liked it!