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Interesting take on the theme for the jam! The game really came together well with the theme, art style and music, and I'm not sure if it was meant to be 'deep' but I felt it was quite a fitting game relating to things such as mental health considering what has been happening this past year! 

I did notice that you're able to shoot through walls, so it made some of the content a little bit trivial as I never really felt in danger of my sanity dropping too low at any point, but I expect difficulty could scale over a larger game. For the time constraints of a game jam this is a really well made submission. Nice work from the team involved, I certainly enjoyed the experience :)

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Thanks, I'm glad you enjoyed it! We didn't want to emphasise the current situation too hard when we were considering the narrative and world of the game, but it was definitely present in our minds as we were making design decisions.

The shooting through the walls was one thing that I never got round to fixing, but it never occurred to me how much of an effect it would have on the difficulty of the game. I'd just walk around and not shoot things unless I had a clear line of sight during play testing!

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Haha I did my best to avoid cheating the game too much I promise! :p