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Daaaaamn, this game is amazingly beautiful and polished. It is almost a profesional result. With some more features you can make a very solid Steam game. I really enjoyed the gamepay. The AI is not perfect, but works really well and I can guess that it needed a lot of hard implementation work. Do you use procedural animation for the legs? If it is the case, can you explain me a little how did you do it? I am very interested. Really good work mate.

PS: If you can test my game I would really appreciate it. :)

Haha thanks! It definitely could use some more polish but I'm glad to hear that you enjoyed it. As for the procedural animation, it's something I've been really trying to figure out since I started making games. I found a short video a while back that explains how to do it in a few steps. I think the video was by Codeer on youtube so definitely look him up. So that video got me thinking on how to get those steps to work, and what I ended up doing was making a limb in blender, and then using Inverse Kinematics in unity to attach the leg to another object (the body). With the IK you can set the target of the limb as a point on the body which makes it really easy, and then you can set a target point for the end of the limb that's on the ground and then change it based on the distance from the target. I know I just butchered that explanation haha so I would definitely look up that video up and go from there. Thank you for playing!

LOL, I had already watched that video, I think that Codeer is the only youtuber that had talked about thist theme hahahaha. Anyway you explaination is very helpful. I will keep investigating this theme for making a prototype. Thank you a lot mate!