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(+1)

A fun experience that was bogged down by poor performance...

Theme:

I was not a 100% of the theme connection for this game, that doesn't mean it isn't there. I just didn't make the connection myself. Maybe a small description on the game page would help here!

Visuals:

The game did look truly gorgeous for a 1 week 3D platformer. There were plenty of pretty particle effects! I think this made the game take a hit on performance. I don't have a super high end machine, so the game ran very sluggish, which was a shame because it made it almost impossible to make any progress in the game. 

Innovation:

I think the game was fantastic, but innovation I had to consider average since it was platformer type game which is the go to type of game for jams. Again, this doesn't make it a bad game by any stretch of the imagination. 

Music/SoundFX:

The game sounded great overall! Calming music, logical soundFX that matched the game. Superb job here!

Overall:

This was an overall worthwhile experience even the massive slowdowns ruined the gameplay for me. I understand how hard it is to optimize a 3D game to make it run efficiently for not so great machines, so I don't dock any points for that. But if you have a decent machine, you should definitely give this one a shot!

Streamed here, starts at minute 13:

(1 edit) (+1)

Thank you for such detailed feedback (and a video? *gasp*)! The theme was meant to be applied through minimal design and the fact levels are copies of each other with less geometry. I will admit I lost sight of the theme at some point though...

As for performance, I unfortunately did not have time to optimize or put in graphics settings, but all that is ready for a post-jam update so everyone can enjoy. :)

Thank you again for the comment!

Ahh, that's why I didn't grasp the theme. That is a pretty cool idea! I wish I could have gotten a chance to play all the way through. The biggest issue I had was the performance. But then again I have what most people consider, a potato machine lol Either way I had fun, and I didn't dock points for the slow downs/performance, because I understand the difficulty of 3D optimizations.