The concept seemed like it could go somewhere, though it was backwards in terms of the fuel mechanic to me. When the menu came up it seemed interesting and interactive.. not so much afterwards. Finer point sof feedback:
- The map was seemingly buggy...? Or just empty which was a little weird. Plus some of the gas cans you're supposed to grab were seemingly just over the void. And the couple I was able to make it too were floating. I'm not entirely sure what was going on with that but it definitely lead to a weird mixup of the models and such. Which makes sense since asset packs and such were used, though I'm not sure why they aren't directly linked.. since I'm pretty sure that was in the rules...
- The controls were very imprecise, the turning specifically, especially combined with the camera (which I'll mention separately) lead to a lot of trouble attempting to turn corners and deal with the floatiness behind the movement. It's hard to pin down specifically why the movement was so hard to control, I guess maybe the speed of turns? I haven't really messed with car movement myself so I can't pin it down.
- Camera, besides being inverted which was very weird is spawned on a weird direction parallel to the car, doesn't move with the car (orientation wise) and is overly sensitive, as other people have said. Not to mention for some reason moving your mouse up and down zooms in around the car depending where it's at which I don't quite understand?
The base concept, while reversed seems like it could go somewhere, but comboing the bugs, issues with controls and the fact the game seems to be impossible to "win" or at least pass the second tree due to it having colliders for some reason. It doesn't really feel like a close to finished or finished game. With some polish and a lot of fixing it could be interesting?