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The concept seemed like it could go somewhere, though it was backwards in terms of the fuel mechanic to me.  When the menu came up it seemed interesting and interactive.. not so much afterwards.  Finer point sof feedback:

  • The map was seemingly buggy...?  Or just empty which was a little weird.  Plus some of the gas cans you're supposed to grab were seemingly just over the void.  And the couple I was able to make it too were floating.  I'm not entirely sure what was going on with that but it definitely lead to a weird mixup of the models and such.  Which makes sense since asset packs and such were used, though I'm not sure why they aren't directly linked.. since I'm pretty sure that was in the rules...
  • The controls were very imprecise, the turning specifically, especially combined with the camera (which I'll mention separately) lead to a lot of trouble attempting to turn corners and deal with the floatiness behind the movement.  It's hard to pin down specifically why the movement was so hard to control, I guess maybe the speed of turns?  I haven't really messed with car movement myself so I can't pin it down.
  • Camera, besides being inverted which was very weird is spawned on a weird direction parallel to the car, doesn't move with the car (orientation wise) and is overly sensitive, as other people have said.  Not to mention for some reason moving your mouse up and down zooms in around the car depending where it's at which I don't quite understand?

The base concept, while reversed seems like it could go somewhere, but comboing the bugs, issues with controls and the fact the game seems to be impossible to "win" or at least pass the second tree due to it having colliders for some reason.  It doesn't really feel like a close to finished or finished game.  With some polish and a lot of fixing it could be interesting?

Hey we created this game in 5 days, and the mechanic was lesser the speed more is the fuel consumed that makes the player to go faster! Due to UV issues, we had a weird look, The tree issue shall be fixed pretty soon, and the fuel was kept at the corner with toughness at mind, we might reduce the toughness soon!We did use an asset for the car and it has been clearly mentioned in credits according to the rules of the jam

 Also follow me on itch to be notified when I update the game and then let me know your view on it!

Well I'm pretty sure you're supposed to directly link the assets.  Not just say "external 3D assets were used".  Also I'm not quite sure what you mean about "toughness"