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(+1)

Wow, impressive amount of content for such a short amount of time! I'm not sure if it's a bug or not, but playing the 64bit version on Windows, some of the enemies moved only when I moved, turn-based, others moved in real-time? 

If this was intended and not a bug...The mix of both turn-based and Real-time might be interesting, like  Nova-111 does it, but then which enemies are turn based and which are real-time should be differentiated clearly and communicated well to the player I think. Here it felt unfair when I expected a type of enemy to have similar behaviour as one I encountered before, and they ended up acting totally erratically instead. 

Still, the art style is full of nostalgia and you've got a pretty decent retro roguelike going, well done!

(+1)

Thats a very odd bug, sorry that happened and made the game unfair. I wasnt going for the Nova 111 style and i havent heard anyone else have that bug. Im glad you liked the aesthetics