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(+1)

Insanity mode made me broke! 🤣 It was definitely interesting. I especially like how it has multiple layers of experience. From the adventure clicking navigation, to the visual novel-like interactions and lastly the minigame "Seal the Deal!"
My one suggestion is to use the actual dialogue lines within those buttons. Similar to the game "Catherine" where Vincent uses his phone to reply to text messages. With that probably it would be easier for us players to gauge how to respond, instead of just guessing.
Good job on making it guys!

(+1)

Thanks for checking it out!. That has definitely been the biggest issue with the game. The dialogue options. There was going to be a stat/personality trait assigned to each character which would have been told to the player, But I did not get to implement it x(