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Such a unique puzzle experience, and such a great final polish to a game! I was a little confused about the gameplay, so I wish there were a few more introductory level, but other than that this was a great submission and a great game!

:D thanks, appreciate you trying it, and real happy you ended up enjoying it and felt the polish for it!
I do feel there could be room to fit a smaller challenge before the final intro board, so I'd really appreciate a response about why you felt that way:
- One concern was the player mistaking it for a level based puzzle game if I stepped forward too slowly. Do you think you would mistake it for that if there was another challenge closer to the first 2 steps of the tutorial?
- What was the main area you weren't sure about when you reached that introductory board? Was it the mirroring loop of blocks, or did you want some more time to be comfortable with the arrows and general group selection? Or are you after just a few less moving pieces than the introductory board, without introducing the scoring yet? Was there a level of intimidation because the board opened up more at the same time as the scoring was introduced, that could have been eased into?

Was able to design a new step 3 I'm happy with:
https://i.gyazo.com/3f451e6252dec208513b909c650bd81b.png
And adjusted the final step as a result:
https://i.gyazo.com/a60f11e13a3e1e56f5080b0e40102bc3.png
Basically tried to design it so after destroying the arrows, move the fixation off that while giving players a chance to get more familiar with how the blocks move around with a more finite goal. Before the final step which is a bit looser, where they should hopefully be more comfortable after completing a specific goal, and thinking more broadly about how to approach lowering their score.
Also it allows the introduction of the score estimate, and final score calculation separately, to reduce the number of elements showing up at each stage.
Hope you think this would have helped you?