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An incredibly atmospheric take on the theme. Though it was held back by the bugs, a post-jam cleanup would really strengthen it, as it was still captivating for the time spent with it.

- My favorite part was the presentation of the concept, it was very clean and let you really just be enveloped by the atmosphere presented.
I liked how elaborate the menu's were, and sometimes they had flourishes/an unnatural cheeriness/casualness in their description that really had you like 'yup, these people are crazy'.
The letters were quite intense and well written, very matter-of-factly as if it's just another day at work for them, but descriptive enough for you to both regret the situation and wonder what other situations could exist, elevating the atmosphere more.

- Regrettably as atmospheric and captivating as it was, the bugs especially hurt this kind of goal and experience. Besides the common ones I've read in other comments, I had the letters seemingly completely ignore what my decision was, and frequently got the same letter as well. That quickly brought me out of the experience. However I still played through multiple times and reached the end once, reading the new letters I saw with interest to get invested in the atmosphere I imagined you were trying to achieve.
I think one of the questions for this game is, do you want a player to play it once, or play it through for different endings? If once, I think the hunger system works well (though as you're aware you need to change that first letter mentioning the bar). Because the player is aware they're getting more hungry, but they can't know how much is too much and the risk weights more heavily.
If however you want players to go through it multiple times, an option to keep the same atmosphere without a regular bar at the back indicating hunger, and in addition to the vignette have the  font images give/read/take be a tone of red filled equal to how hungry you are. That way you can feel it as you make the decision, and it's clear, but it doesn't disrupt the clean scene you have.
Some more sound design would elevate the experience too, instead of the kind of 'bing' sound when you make a decision, an eating sound when you choose to have the food or an elevator shaft like sound when you give it would have you feeling the impact of your choice more.

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Thanks for such an in-depth comment, filled with feedback, it's very appreciated. I'm glad to hear you were very immersed in the gameplay, but I apologise if the bugs took you out of the atmosphere, we do plan to fix said bugs once the jam is over, just to then we don't miss any last-minute bugs players may have encountered. We'll definitely take the UI suggestion into consideration when displaying the player's hunger, as we should've made it clearer from the start. Thanks :)

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No worries, happy to hear it helpful.
Glad to hear you'll be refining it for a post-jam finished release, good luck with that :) .

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Thanks and good luck to you too! :)