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Thanks for your sweet comment!

I did have a similar idea for showing the controls in the pause menu (along with which animals you could speak to) but in the end I left that up to the scraps of paper at the beginning of the level to bake them into the world instead of adding more UI. But I do agree with you that maybe there was just one too many buttons--the game could have maybe done without the sprint just to streamline things more.

And yes, my player controller was a bit janky in how I implemented movement and gravity... definitely something I want to iron out :)

Thanks again for playing!