Thanks for the wonderful comment! Really glad you enjoyed the game, and that the topical nature of the content came across.
CinemaLeo
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Very cool concept and really enjoyed playing this with my partner. Was great to see a co-op communication in the jam, as these games are rare!
We did find it pretty tricky though. Found it very hard to figure out the pentagram, and died many times before accidentally brute forcing it. The other puzzles were much better for us, and we managed to figure them out!
Great concept!
Very cool setup and concept for a card game. Enjoyed the aesthetics of the cards and all the sound effects!
I found it a little frustrating to effectively be playing against RNG, as I felt a little unable to deploy any strategy beyond card-counting. For me, it's that strategy that makes me enjoy card games, as otherwise it's not really my genre. Also, I couldn't understand what the powerups did before using them which made me throw them away multiple times, haha But perhaps I missed something regarding both of these points?
Great execution!
Very addictive and chaotic game with great art and animations, and a super fun variety of minigames.
I found it very hard to know where to go for lots of the minigames which resulted in a lot of failures early on (which felt a bit unfair and punishing). Could be cool to include quest markers/arrows (at least for the first time for each). Once I got the mental map it was fun to run around and do the minigames.
Great work!
Awesome graphics (loved the dialogue scenes especially). And I was really impressed by the variety of gameplay and mechanics on show here. Definitely the most variety I've experienced in the jam so far!
I did find a few of the mechanics hard to get the hang of--particularly the wall jumping and the electricity with the buttons required a few tries.
Great aesthetics, really strong entry!
Looking to get thoughts and feedback on my text-based political game takeover: https://cinemaleo.itch.io/takeover
Leave a rating/comment and I'll do the same for you.
Thanks!
Looking forward to playing your games and sharing feedback :)
Great to see another political entry!
Love the satirical vibe of the game, the intro sequence and the animation of the politician. Like many others on this list I kind of suck at snake but gave it a good go, haha.
I would say that I really wanted to read the politician's quips, but whenever I did I would run the risk of dying so I didn't manage to read many. Perhaps having them as voiced audio would allow you to keep them in without them being a fatal distraction from the gameplay.
Great work with a fun message!
Lovely tight controls and well placed gems. Felt really good to play! Would have loved to hear some extra SFX for jumping, hitting, bouncing etc too!
Unfortunately I ran into a bug so couldn't finish; when I went to the next room after the room with spikes on the ceiling requiring a double-jump my guy seemed to disappear and I wasn't able to continue. I think I accidentally triggered going back to the previous room before properly arriving in the new one, if that makes sense. So I think it's my bad... haha
Great game!
Great atmosphere, made better by the creepy message at the back of the room! The gameplay is kind of tricky as reaching multiple game-over states without any hints at the objective feels mean... haha. Especially as combining the ingredients is quite a long walk. But perhaps I missed a hint somewhere?
Really enjoyed the assets, music and overall design though!
The gameplay is super innovative and relevant, and I love the label printing, very satisfying.
On another level, the objective is pretty abstract and confusing. I wasn't really sure how to do better without just brute force printing different combinations until it worked. Also didn't understand why we had two sets of packaging (although I assumed it could be back and front)? Perhaps if the contract and packaging were side-by-side so you could more easily compare instructions to your output, or something?
Either way, love the message, mechanics and art style!
Cool art and setup, with nice puzzles.
But we really struggled with the timed, especially as we got stuck multiple times at the dice counter where none of them seemed to total 15. I feel a longer timer (or even no timer) would help to avoid some of the tedium of dying (we didn't end up finishing as we died too much).
A great escape room game nonetheless.