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(+2)

The third level was where the game really shined; when you added in the falling mechanic, I was excited to see what you could have done with it!

^^; And then the game ended.

Aside from that, it's a solid outing save for the menu screens. They seem to be a little wider than 64x64, so maybe try implementing a page-turning mechanic next time, so you can keep to the resolution while still having the full tutorial in there.

(+1)

I'd really love for it to have a few more levels, but since the deadline was drawing nearer, I had to focus on building and whatnot (maybe I'll add a few after the jam ends).

And you're totally right about the menus; I really had no experience with working with such constricted resolutions before (first time I ever implemented pixel perfect in-game actually), thanks a lot for the feedback!