Very nice little game! I included it in my LowRezJam compilation, if you’d like to take a look :)
Play game
Portal Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #57 | 3.474 | 3.474 |
Graphics | #101 | 3.368 | 3.368 |
Overall | #101 | 3.329 | 3.329 |
Enjoyment | #122 | 2.789 | 2.789 |
Authenticity (Use of 64x64 limit) | #142 | 3.684 | 3.684 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
First of all, great audio! I'm not sure how I feel about the gameplay because I feel like it's too much trial and error. I'm not sure if you were going for a memorization type game, in which case, that makes sense because it's almost like simon in that you have to remember the order of the colors to go through, but that is about the only strategy that you can do
It wasn't easy for me to understand how portals work (about teleportation's position) but it's cool when I understood! I had some frustration at the beginning because the first level is hard when you don't understand why I took again the portal in the wrong way just because I continue to press Z. Maybe you should let more time.
Your level design with these rules is cool (I had to take time to think to pass the third level).
Yours is the third escape game that I have seen here including mine. I guess it is a subconscious desire to escape low resolution limits :-)
Pretty fun. The game's looks, controls, music and sfx are really good and polished. The core mechanic is unique and has a lot of potential to make complex puzzles. Sadly the game is a little bit short (because of deadline, I suppose) but overall, the game is grand.
Great job.
I loved this game, I could play all day, I wish that more levels were avaiable to play =p Cool art, good music and good gameplay.
Great game, I really liked the concept, I can see this game growing into a more complete game with some cool features. I dont know if it was my fault, but sometimes (on level 1) I felt that the clock was running (maybe a few miliseconds) after I finish the level, because of that I died some times after I had finished the level, but anyway I loved this game, great job !
The third level was where the game really shined; when you added in the falling mechanic, I was excited to see what you could have done with it!
^^; And then the game ended.
Aside from that, it's a solid outing save for the menu screens. They seem to be a little wider than 64x64, so maybe try implementing a page-turning mechanic next time, so you can keep to the resolution while still having the full tutorial in there.
I'd really love for it to have a few more levels, but since the deadline was drawing nearer, I had to focus on building and whatnot (maybe I'll add a few after the jam ends).
And you're totally right about the menus; I really had no experience with working with such constricted resolutions before (first time I ever implemented pixel perfect in-game actually), thanks a lot for the feedback!
Leave a comment
Log in with itch.io to leave a comment.