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(+1)

The character portraits and setting backgrounds look great. I like the Aggressive/Neutral/Friendly response more than the typical choose-what-to-say-but-then-itll-say-something-else approach of most dialog systems in AAA games. The tutorials were a lot. Loud colors, arrows everywhere. I felt a bit overwhelmed. I like the idea of entering a minigame after the initial VN-esque negotiations, but the minigame didn't feel thematically connected. I would have liked that to have felt less random. The minigame was fun though.

(+1)

Thank you for the thoughtful feedback! And could you have guessed the tutorials were put into the game 40 minutes before the deadline? lol And the minigame was very disjointed! There were going to be transitions, the character head floating around mocking you in the background.  There was planned polish, but pretty much zero execution on it. I ended up working at my day job longer hours than expected that week, and also had to have family time, so the jam was my backburner project and it really did show x0