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You should make more clear imo that the spring is an object that you should get rid of, because i played for a big chunk of the game without knowing that was a thing, and maybe the player a little bit slower and less slippery because it's hard to control with precision. Also jumping on the spring you're holding is an intended mechanic or a bug?? I'm asking because most some intended mechanic, like the super long grab reach or the telekinetic grab between you and a wall, they felt like a bug to me, but discovered later on that they were intended... Great game btw, is really fun!! Good Job!!

PS. Reading the other comments, i just want to say that i'm also a huge fan of Celeste =D

(+1)

a lot of parts started as bugs but i liked them so much that i kept it in and actually used it.

for the making clear of making it clearer that you can get rid of the spring, that is what the second level is for, it teaches you everything about the spring. i am thinking about making it a bit clearer, but not sure yet.

thank you for the feedback.