I loved the music and the general atmosphere of your game, the controls were responsive and felt nice, my only complaint is about the layout of the levels, sometimes it wasn't clear enough what to do in order to clear the room, in one of the levels I just couldn't figure out how to do it and I gave up but don't listen too much to me, puzzle games are not my strength, great work :)
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A Strange Hotel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MUSIC | #57 | 3.865 | 3.865 |
INNOVATION | #58 | 3.892 | 3.892 |
OVERALL | #93 | 3.865 | 3.865 |
DESIGN | #100 | 3.730 | 3.730 |
VISUALS | #118 | 4.027 | 4.027 |
SOUNDS | #122 | 3.486 | 3.486 |
THEME | #209 | 3.486 | 3.486 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
You should make more clear imo that the spring is an object that you should get rid of, because i played for a big chunk of the game without knowing that was a thing, and maybe the player a little bit slower and less slippery because it's hard to control with precision. Also jumping on the spring you're holding is an intended mechanic or a bug?? I'm asking because most some intended mechanic, like the super long grab reach or the telekinetic grab between you and a wall, they felt like a bug to me, but discovered later on that they were intended... Great game btw, is really fun!! Good Job!!
PS. Reading the other comments, i just want to say that i'm also a huge fan of Celeste =D
a lot of parts started as bugs but i liked them so much that i kept it in and actually used it.
for the making clear of making it clearer that you can get rid of the spring, that is what the second level is for, it teaches you everything about the spring. i am thinking about making it a bit clearer, but not sure yet.
thank you for the feedback.
Wow! Just loved the game! The music was so calming, The whole atmosphere of the game gave me a feeling of Hotel Level in Celeste. Controls were tight. I loved your crisp pixel art. This was just an amazing fun game I could play for hours. Wish there was more to play, to be honest :D. Thanks for this game!
I would really appreciate it if you could play and rate my game too. Thanks a lot! Cheers!!
Brilliant! One of my favourites from this jam for sure. I enjoyed it a lot and I'm amazed at how much you got implemented in such a short time.
Probably one of the only games I played so far that had a nice menu as well.
The music is also very good, I still have a looong way to go
But all in all very well done, keep it up!
I very much liked the design of this game. The suctioning of the boxes and throwing them to solve puzzles felt really unique. My only critique would be that the player moves a little fast making the puzzles where pinpoint accuracy is needed a bit frustrating. Other than that, a great job overall.
This was a sleek entry to the jam. The visuals were polished and had a celeste vibe. Actually the entire player movement felt like celeste. There was a lot of trial and error but that can be okay, since the levels were so short and restarted immediately. The comfort of the controls was my largest complaint though. If the jump button would have been mapped to w or the up arrow, it would have been just that much easier to control, especially since some of the jumps are kind of precise. Overall, nice work with this entry! I streamed the game here:
It seemed like a really good game, though it ramped up in difficulty way too fast for me and also it could have helped to have mentioned double jump in the tutorial part :P graphics are very nice and it obviously gives some celeste vibes! did you make the music?
really good visuals, sounds, and gameplay. all around really fun, could have used some work in the intuitiveness department, however, most of my not understanding what was going on was because of me and not the game. 9/10 keep it up!
One of the best I played! It looks very pretty and mechanics are original. I believe there is space for improvement on how the different interactions are introduced, I found myself trying a lot of stuff just to understand I had to put a box on top a button for example. Apart from that, personally I feel the story is a bit forced (e.g. the death part). That being said, I think this is a good game with a lot of potential.
Awesome puzzle game, platforming was a little tricky but the art style reminded me of Celeste, and a super fun take on the concept. Well done! :)
i was looking forward to play this game and i have got to say that you have done a lot in a week, as far as gameplay gone some of the puzzles took me more time to figure it out and it felt so good to solve them, the only nit picks i have are the jump particles (they are too many in my opinion) and when you die the level resets instantly, it would be great if you could add some delay because most of times i just die and didn't know what hit me.
Great job! The puzzles are really fun and I love the artstyle. Combined with the music the game has a really chill atmosphere. It took me a while to realize you can double jump, though. Overall great game!
Really nice game and nice puzzles. Seemed well balanced for me. Good job
Amazing visuals, loved the puzzle mechanics. The money could have impacted gameplay a bit more. Other than that, great sounds, great controls, great game!
A very clean and polished game!
The design is especially brilliant, with the puzzle having a lot these "ha" moments where I slowly started to understand the logic and game gimmicks.
The atmopshere is also really great, the interior mood with the lighting and music is so soothing.
Cheers and congrats on the game ! :)
A very clean and polished game!
The design is especially brilliant, with the puzzle having a lot these "ha" moments where I slowly started to understand the logic and game gimmicks.
The atmopshere is also really great, the interior mood with the lighting and music is so soothing.
Cheers and congrats on the game ! :)
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