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(+1)

I felt that this was a lovely little idea. Very solid blend of movement and reaction. The floating controls feel really good to float around with, they have the right amount of ease-of-control / difficulty-to-master.  Feels good to drift perfectly into the right position in front of a console. Using the rest of the frame to convey info is really helpful, though it doesn't exactly stick to the 64 * 64 resolution role, I'm willing to give it a pass because it's so helpful.

Some constructive feedback. Using the Z, X, C and V keys for interacting with consoles works, but doesn't quite feel fluid enough. Consider WASD to interact, as they're much more firmiliar keys. Secondly, I found I had to fail a few times to get to grips with the locations of the stations. It might make that a bit easier if the level around the particular stations were colour coded to match, so that I can see, at a glance, that I'm heading in the right direction. Lastly, and this is a small, non-gameplay improvement, the rest of the frame could be a goofy, pug-filled arcade cabinet.

Great idea, well made, perfect little jam prototype. Well done!

(+1)

Thanks for the feedback!

I attempted to make the colors match the stations themselves, but I like the idea of coloring the corridors to match the station/threat as well :) I was planning to throw in an arrow signaling which station was ready, but that would have crowded the UI a bit too much.

I chose ZXCV specifically because they aren't movement keys and it made the player really think about which key to press since most people don't use those keys often enough to have them bound to muscle memory ;)