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This was a cool linear narrative "puzzle" game.

Theme:

So less is more, I guess  was because you have a such lowly position in the castle, and you are trying to do more with it? I just didn't see a full connection to the theme. Maybe an explanation on the game page would have helped here.

Visuals:

The visual were definitely the star of the show here. Multiple character designs that were unique and worked well with the style.  Recycling the background effectively to have a larger world also played into your favor.  Some assets did seem out of place or unfinished, which is fine for this large of scope of a game. Also the animations were a little lacking. But I loved the little stubby leg kicks while walking.  The text for the dialogue worked very well! Great work in this category!

Innovation:

A story driven game is not incredibly unique, but what you provided was a very solid experience.  And it helped that this type of game was not very common in this jam, which helped differentiate itself! 

Sounds/Music:

The sound effects were on the average side of things. Sounds you'd expect showed up such as the elevator "Ding", but  again this area felt unfinished and unpolished compared to the visuals . The music of the game was very nice though. More variety would have been nice, but the game was short enough  to  not be a major issue.

Overall:

This was a solid experience all the way through. Though I had issues I spotted, it didn't fully detract from the game's experience. I had fun reading the dialogue although some of it was out of place meme injections, and enjoyed the games visual the entirety of the game. The sound department was a little lacking, but worked for what the game was. So if you like silly dialogue, back and forth fetch quests, and a cliffhanger (I shall never forgive thee of lack of a proper ending lol), then this narrative puzzle game will be just right for you. So check it out!

I streamed it here, starts at minute  29:

 

Oh wow! Thank you for playing and leaving this feedback! Loved your playthrough :) Super appreciate that you actually finished it too!  To be honest, we did lose the theme during development but it had to do with his low-position as a servent-yes! Lots of room for improvement in many of the categories so we're hoping to polish it up after the jam. Glad you enjoyed it! Will be checking out your game for sure!