This was pretty cool but I would be trying to hit an enemy and never get close enough. Did you add something where if you slash too much the enemies run away? Sort of annoying when you can't find an enemy and then the one you see just runs away...
Viewing post in Rising Smoke jam comments
It's the difference in AI:
- the Rams run away and then charge once they're far away enough
- the Skulls try to maintain a particular distance (just far enough to dash to) while avoiding their surrounding enemies
- there are some skulls that group together and follow the player closely and seem to have a smaller hitbox - that's the glitch I wrote about, they should have a bug sprite not a skull
- then the fish stick near the bottom and slowly try to get underneath the player
So, I assume you were dealing with a Ram, and yeah I agree that it's annoying because that's how I usually die. But I made it that way so you can't just stand still and click everything around you. I figured they'd make you move around more.