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I'm really sorry, but I couldn't finish this game (I'm probably bad at games like that, so I've died like 6-7 times and watching this cutscene over and over without a possibility to skip made me too impatient).

But I really enjoyed the idea and that part of the game that I've seen, was really something.


Theme:

I think that theme interpretation seems good, I've rated even more, because your game definitely is (less deaths, more pleasure), so I've found an additional theme interpretation :P


Visuals:

They are great! Minimalistic, but well drawn, stylized, with interesting cutscenes and nice particles.

Great job on that :) Not much to add here.

PS: If you made that glass shatters into smaller parts it would be amazing.


Innovation:

Your game feels really unique, even tho it's mix of some game ideas like MGS (hiding in a box), but that's really well made and I had fun with all the referenced you have used.


SFX:

Sounds are really good, I had problem with the music as it sounds a bit like some random notes, but at the beginning when I was doing music for game jams it sounded similiar :P so I know how it is to create for game jam. I'm really glad you made it yourself instead of downloading, that's really impressive.


Gameplay:

Gameplay is smooth, not buggy and well fits the plot itself. I've enjoyed that there are decisions to make, it adds a lot of depth to the game. Maybe if there was some indicator about reload time for our shots, it would make game even more understandable, as we know what's the cooldown etc (it can be simple loading bar or sth.


Game Design:

You lead the player well (arrows are great idea), story seems simple, but is very fascinating :P

But you made it really punishing for people that die often. Dialogs should have an option to skip them, or there should be some checkpoint system, that would respawn us before the decision to kill or take. That would minimalize ragequits like in my case :P 


Anyway, amazing entry (hope to play it to full extend one day :P) and thank you for putting so much work into it :)