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After the not so smooth process of coding the game in C. In the Python version everything went very smoothly.
I used the PyGame libraries for everything, to draw the lines, write text using fonts, no problem at all with the fonts here in contrast with C and SDL, so this time the game is again played only with the keyboard like the web version and not with menus and the mouse like the c version.

I did not draw a target on the enemy this time because it was distracting only.

I used cxfreeze to build binaries for Windows and Linux so you simply download the and play. I might add a raspberry pi version in the following days. The hint page has been updated for this version of the game.

Next version it is back to the basics with qbasic and qb64

It's interesting to see you make the same game in different programming languages. That's a very good exercise and I imagine you've learned a lot by doing that. Excited to hear that you're even going to try a Qbasic/QB64 version of it!

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Definitely have learned a lot from this and interesting seeing the ways different languages handle everything. The Qbasic/QB64 version in coming along time nicely but it still need some time until it is completed.