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The jumping mechanic was much to broken to be consistent. It would have been nice if the jump was a separate action to guarantee you can make even the simplest  of jumps. Or at least make the beginning area have static objects so the player can get use to the finnicky jump and arm raise controls. The visuals were decent overall. I had a lot of fun just making the player do crazy dance moves lol An indicator of if you successfully grabbed an object or not would have helped too!

I streamed it here: