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I really like the direction you took with this, it's definitely (as everyone is saying) one of the most unique approaches here.

I'd love to dive back into it and explore all the alternative endings but after running through twice I'm kind of put of by having to sit through the intro again; so you could perhaps introduce an optional skip which players can use after completing the first playthrough.

The most apparent thing for me woul be perhaps reducing the screen size for some of the non-CRT-type shots, as their lack of resolution really showed through on the big screen

Most players have mentioned something about interactivity... and I definitely agree. I think the easiest way to remedy this would be to introduce some more interactivity at the very beginning so that the introduction video feels less like an intro cutscene and more like a key part of the game itself. First time around I was sitting their waiting for my moment to go (as I do with most introductory cutscenes) which inherently changes how I view it.

Also, regarding the intro, I'm unsure whether the man (with purple backgroun and beard) was meant to signify the player or just another subject. But I personally read it as the player. This made it a bit problematic as it changed what my decisions meant; was I choosing for myself of for this character? This would also become slightly more problematic the more you diverge from being a white man with a beard (haha) as identification would become skewed. In this way I'd personally place the player as the recipent of the video, not a character on screen. But as this woul inherently change the postioning of the player it definitely shouldn't be done on a whim.

Finally, I was really intrigued by the ideas of alternative endings but throughout the playthrough I felt my choices felt kind of arbitrary; for example the "choose a testimony" felt like it would be irrelevant the order they were activated. Perhaps making it clearer when and where decisions mattered could help bring players back--and I say that because the key reason I went back for a second run was knowing that there were alternate endings. That said I suppose the rank at the end does give this to you in some way.

Either way, just some thoughts there. Really like the innovation and complexities you put into this and am super excited to see how your future projects will turn out!

(+1)

Thanks for your comments.

I am not sure if you know my back story but i was a film maker for 15 years and make these games using old footage from finished and unfinished projects so a lot of the time it's carving a story from what i have so thank you for praising it's uniqueness.

The skipping of the first scene is something i tend to leave off as when watching alot of my games streamed my pet hate is people accidently clicking and missing the intro premise to the game and as my games are all so weird it helps haha. However i do appreciate it being a chore when you go back through. It is definitely something i will add to the next version

As for the filters again this is something i am aware of and again will change. but I was limited with time so just threw filters onto the clips and didn't play around too much with settings.

I have big ideas of what can be added to give it more interactivity and a few simple ones that i could have added and missed and kick myself for now.

It was built from footage from a 48hour film contest from back in 2012 that was pretty ambitious so originally there was a bit more for Pete the guy on the couch but in this he is more for the infomercial and he goes into the elevator.

The biggest mistake i made with this game was not making the routes clear enough if you find glitched clips you follow them to get the endings however i did not highlight them enough.

a Tip to show you a better ending Click Helen the girl on the left on the 6th or 7th clip she should talk about being a better worker it will glitch then on the next clip pick Sharif the guy on the right it will glitch again then the girl in the center sally after that and you will see a better ending. there are a few routes.

Thanks again for playing. I put games out monthly all FMV stuff and this one was a bit different to my usual and i have a some footage that is similar so i am looking to adapt this into a much bigger much more interactive game.