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Man, those multi-coloured shutters on the Korean storefronts took me right back to Seoul... haha

I love the mood you built within the game, the environments and uncanny mix of 2D and 3D elements really added to the sense of alienation that was at the heart of the narrative. And the music was so chill but chilling (given the social isolation) that it fitted like a charm. All of that kept me happy to just walk through the environments without really knowing what was going to happen.

That said, I wasn't too fond of the cutscenes, as they were oddly framed in a way which seemed to sacrifice quite a lot of resolution, while the large inserts and text also weren't of my liking.

Furthermore I felt the UI of the titular choice was pretty underwhelming as the options hugged the sides of my screen in a really small, normal looking font. If that moment (and the central narrative as a whole) matched the quality you've got at the heart of the game it'd really be something special.

Also I felt the main character's walk was just a tiiiiny bit janky, with the front leg looking like it bends weirdly.

But all that said you've got a really clear grasp of this strong, affective formula and I can't wait to see what you'll do next!

(+1)

Glad you like our efforts. We will surely work on the suggestions you provided