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Ah, that makes a lot more sense. That's a really cool system now that I understand it. Maybe you could communicate more of what's happening with sounds. Maybe you could personify the mouse click as something that could interact with the boats. Like a horn with a ripple coming out of it that only extends so far.

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Thanks!

Yeah, in one moment I thought about something like that. I will experiment with that and I will bring an update with this idea. Thanks for sharing it! :)

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I have just uploaded an update and descriped it in new devlog post. :)

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Nice update. Noticed a bug where even after you lost, you can continue playing in the background and then still move onto the next level. Might want to make it any click will restart the game rather than clicking a specific area.

Also was thinking the game is pretty easy right now if you play it slow. Would be nice to have some way to encourage a higher level of play, like a time based score, or having fish spawn in and out so you have to rush to get to them.

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I love the idea of fish spawning for some short period of time! I will look into it, thanks! It brought me the idea of bringing the time passing also by the change of light - the longer you play, the more dark everything becomes. And I could add some points system as you suggested. Additionally, I imagine a pirate saying something like "Wow, we did it before the noon. A grog time now!" when you finish early, or "Arrgh, I hate fishing after the dusk" to add some reasoning to the higher/lower points. :D

I plan to make colliding with rocks also cause the need to restart the game, I think it would play nicely with fish available for just a short period of time.

Thanks for the bug report. I will fix the clicking after win/lose. I considered just blocking boats movement after losing/winning condition is met. I will check your suggestion, thank you!

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The clicking behaviour on win/lose screen is now changed according to your suggestion. I described all the changes in this devlog post. No spawning fish yet, but I belive I will add it soon. :D