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MonkeBusiness

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A member registered May 15, 2020 · View creator page →

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I really like the graphics and the sound, I just couldn't get past level one. The ghost just had way too much health and just drawing circles over and over again just got too boring. Maybe touch screen would help, like other comments mention, but I would focus on making it smoother for people to get through the game and get to the fun parts.

I think this is a really cool concept. The main point of improvement I'd mention is tightening up the level design, with smaller puzzles and less space in between. Aside from that, just adding a frictionless physics material to the player's collider to avoid getting stuck on walls, and rather than showing only one level on the big screen, then three on the side, maybe give all three colors the same screen real estate.

Nice concept, I think art and music are really nice. I wasn't able to get past the second level, but maybe that was my fault. I did have a couple of suggestions though, like adding a frictionless physics material to the object to avoid getting stuck on walls and adding an indicator for when the shadow is too close to light. Overall great job though, and love the smoke button.

Thanks for the feedback! I can definitely work on incorporating some of those ideas and fixing those issues.

I'm happy you enjoyed it! We'll definitely be fixing that cursor.

Thanks for the feedback. There's a cursor there, but I'm not surprised you couldn't see it, it's definitely too small. We'll be sure to fix that in our post-jam build.

Thanks for the feedback! We'll definitely work on tuning the recoil and screen shake post jam.

Thanks for checking it out! We'll definitely fix that crosshair.

I'm glad you liked the art style. That pesky cross is definitely too small, we'll definitely make sure to fix it post-jam.

I'm glad you liked the juice. That crosshair is definitely too small, will have a fix up with our post-jam release..

Thanks! I'm glad you had a chance to check them out. We'll definitely add them once the jam ends.

✨Haha, I'm hoping you liked it. ✨

I'm glad you liked the art! We'll definitely work on refining the combat going forward.

I'm glad you enjoyed it! Getting the shadow right was important to us, so we could better give the illusion of depth, so I'm happy you noticed.

This is a really nice idea. I love the art, and the way it fits into the theme. On that note I wasn't entirely sure what it was about until I read the description, so maybe be a tad bit more explicit about the theming in the game. Other than that the only issue I had was knowing how to exit some areas, just had to move the cursor around. I think having there always be clear doors would be helpful, like it was in the coffee shop. Overall great jam entry, one of the more original ones I've seen!

Thanks for the feedback! I'm so glad you enjoyed the art, our artists worked super hard on that. We can definitely try to improve the combat system post-jam. Hope you'll come back and try it then 😊

Great game. I really liked the concept, and the way it is presented. The art is great, and the selectable difficulty was a nice touch. I just wish there was a bit more to it than a memory game, like maybe hunting the aliens with different clues. Also the task GUI was hard to see at first, was just wandering around in the beginning. I would make that more prominent. But overall a really nice jam entry.

Nice small narrative piece. I wasn't exactly following the story, but probably because I kept accidentally skipping the dialogue. I think it would help if you could make it to pressing space loaded the dialogue fully instead of just skipping to the next dialogue, so impatient people like me can read quickly and still follow along. Otherwise nice work!

Good start, definitely has a building blocks for something fun.

Nice little game.  The main issue I had was the jump seems very floaty, I think the player should have more weight.  Also felt the way it connected to the theme was a bit weak, but my game was also a pretty loose fit lol.

Thanks for the in-depth feedback! The bug with the enemies going up the wall is something I have a fix for,  but we'll need to wait until the jam is over to post it. We'll also try to add more content and refine the controls and animations. Hope you'll come back and check it then too!

Nice idea, personally the pacing was too slow for me. The main problem I had was that you had to wait for the dialogue text animation to finish to read it all because if you clicked next it just skipped to the next sentence. You should make it so if you click next it loads the whole sentence, and if you click again then it goes to the next sentence. Otherwise I liked the interview clips and the art, nice work!

Overall this is a nice idea, just think it needs some polish. I like the spritework and the concept. The sound effects are a bit inconsistent (sometimes I don't hear them), and the difficulty doesn't feel like it ramps up. Also I think you could better tie the killing monsters aspect with the getting food aspect, I wasn't sure thematically or gameplay wise how they were connected. Great start though!

Nice simple game. I think the only problem I had was the collider for the player is too big, bigger than the sprite for sure. If that was made a bit smaller it would feel a lot better.

That's a good observation. I think there might be a way of doing it, like if instead of turning them on and off individually you could have it so one is always turned off, so it would just be one button. That would be easier to keep track of for sure, because I don't think there was ever a need to have both turned on at once.

One of the best games I've played so far in this jam. The concept, the art, the sound, all very polished. I think there could be a bit more going on and maybe some indication of how much you need to get to win, but otherwise it's very good.

Great idea, just needs a bit of polish. I didn't quite understand whether my mouse position was every doing anything, and I didn't know what I was bumping into as I was moving around. Also displaying your score as you're playing is a simple and important touch. Good work, hope you keep working on it post-jam!

My god this game was difficult. I was able to beat it, but I never felt like I was good at the game. I think the main issue is the control scheme, something about it made it too easy to press the wrong buttons, and it never really felt comfortable.

Otherwise the art and sound and level design are really good. Great work!

The enemies going up the walls is definitely a bug we plan on fixing. Hopefully post jam we'll add even more content as well. Thanks for feedback!

Thanks for the feedback! Hopefully we'll expand the game post-jam.

oh that's on me I guess, thanks for the clarification!

Oh the compass was going haywire, maybe that's a bug. Lol I thought that was supposed to be like that.

Very nice game, feels relatively complete. I just wish the puzzles were a bit more complex because I think the mechanics provide a lot of possibilities. Also wish the red one had an ability, since only the blue one could swim. Overall great work!

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Short game, but made well. Just wish there was more of it. Also small complaint, but whenever I use arrow keys and mouse it feels kind of weird, would be good is ASDW was available as well.

Love the art and the ambiance here. This really oozes suspense, and has a lot of potential for a great point and click game. The main issue I had is just that it's really understand the area that you're exploring. Part of that is hard to avoid because of the art style, but also I think some aspects of the game design make it harder as well. I had no idea I could turn right or left until I put my cursor in a specific place on the far sides of the screen, I think that mechanic could work better. Overall, good start, just needs some more content and refinement.

Great game, loved looking at the moon. Was a bit unsure about what the gameplay was beyond that though, just kept going around in circles. Really nice ambiance and visuals.

I'm glad you enjoyed it! The platforming definitely needs some work, and we'll put more time into that post-jam, along with other improvements and more levels. Hope you give it another go then!

This was really great. Love the art style, sound design, and story. The only part lacking in my opinion is the gameplay. It took a bit too long for the actual game to get started, and I got completely stuck on the last puzzle, not sure if anyone has figured that out. But great start, would love to come back if you plan on finishing it post-jam.