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(+2)

I think this mechanic for puzzles has a lot of potential. I have to say that aim sensibility was way too high, and that make the last puzzle hardar than it was, but overall I really liked the game!

(1 edit)

I've added a mouse sensitivity option in the pause menu :)
I'm glad you enjoyed and thanks for the feedback! I agree that the idea has a lot more potential for puzzles!