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A jam submission

UnobservableView game page

An Antichamber-style game about tracking vanishing particles
Submitted by alolan-meowth — 1 hour, 32 seconds before the deadline
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Unobservable's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#84.1434.143
Use of the Limitation#154.1434.143
Overall#263.7323.732
Enjoyment#363.4293.429
Presentation#603.2143.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
alolan-meowth

Software used
Unity

Use of the limitation
Particles are used to power doors, while the 5 color limitation is used to determine visibility of particle

Cookies eaten
1

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Comments

Submitted(+1)

Great execution of the mechanic. And the use of the limited palette was excellent.

Congrats! 

Submitted(+1)

Short but sweet! Technically fantastic! This was really cool to see done in unity. From a game perspective, some story and more levels would have made for a grand adventure! Good work!

Submitted(+1)

I would definitely play this as a full length game! Great concept!

Submitted(+1)

uhm.. each time I enter third room the game locks...

anyway very nice concept

Developer

Interesting, I've gotten that bug locally but the web build seems stable? By "third" room you're referring to this one right:



If the game freezes the moment you walk into that room, that's a bug. If the floor lowers smoothly, you just need to look directly into a white wall to warp to the next scene.

Submitted

in that way...

Submitted (1 edit) (+1)

Incredible concept, you mentioned Antichamber which I haven't played yet but this use of perspective reminds me a lot of Superliminal. If only the game was longer and explored the mechanic more...!

Developer(+1)

It's a lot like superliminal! I actually have yet to play that game, but I remember thinking the demo was so cool.

And I definitely want to make a longer demo, this is my first time doing 3d modelling so hopefully cranking out levels will be easier once I get into a groove for it

(+1)

What a great concept! I could definitely see this being expanded to a full game with potential for interesting variations in the main idea. Nice job.

Submitted(+1)

Heh, this was really cool. And short.

I liked not being explicitly told what the mechanic was. I sort of got that aha moment when I figured out what was happening. But then it was over :’( I kind of looked forward to try to track two objects at once and stuff like that.

I liked the style. Good idea to draw inspiration from Mondrian :)

Developer (3 edits) (+1)

Yay first person to pick up on the Mondrian inspo, as somebody who is art challenged his color scheme for perfect for the 5-color constraint
I absolutely want to add more levels to this (tracking two objects, lining up perspectives, moving objects) as well!

Submitted(+2)

I think this mechanic for puzzles has a lot of potential. I have to say that aim sensibility was way too high, and that make the last puzzle hardar than it was, but overall I really liked the game!

Developer (1 edit)

I've added a mouse sensitivity option in the pause menu :)
I'm glad you enjoyed and thanks for the feedback! I agree that the idea has a lot more potential for puzzles!

Submitted

A tutorial might help people get into this game a bit more :)