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Thanks for uploading this! Yeah, you encountered a couple of issues I was aware of but didn't have time to resolve - in particular the movement controls (which I've already been working on improving), and the potential softlock on stone tiles. Also, I should have explained how the hearts work: for each floor you fall, you lose 1 heart when you land, which is why you died upon falling in your first run (it was 3 floors) but not the times after.

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No worries, it's a game jam and you made a prototype from which I think you can keep polishing and improving on because it is a fun idea. The heart thing was easy to understand once it happened.  :) great work!