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(+1)

The character was slow and barely jumped, and the platforms had weird hitboxes that made me fall a lot. Made it unenjoyable, however the constant falling down made me want to complete it even more.

If you put these controls into a getting-over-it type game it would work pretty effectively.

I wondered about how the platforms would work myself. The weird hitbox effect is actually because I tried to add 1 frame of coyote time to make it a bit easier, but I guess the low frame rate and resolution just made it feel awkward in the end.