Honestly a pretty cool game. It has a very nice aesthetic and message. Also the Linux build worked perfectly for me.
catsanddo
Creator of
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I liked the idea of removing jump. It really changed things up, however I don't think it was as much fun as the rest of the game because I ended up just holding right and pressing E before I crashed into anything. I think that part could have improved if you were forced to change direction after every drop. Other than that the jump itself could be improved by having tapping the button carry the player lower than holding it down. Great idea and game on the whole though.
This was my first full day of the jam, and I'm pretty proud of what I have done so far. Most of the main game play and structure is there which includes: Controlling the firework, collisions with obstacles, a pretty background, cool sparks, sort of a first level, and the main gimmick, moving in a straight line for long enough gives you the ability to smash through obstacles temporarily.