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I love the parody of that dog comic at the beginning, and the number of different tiles in the levels themselves. You've managed to do a lot with the 84x48 space in general -  I ultimately don't find the search for the level exit particularly engaging (and think that having more dangerous enemies might have made it more interesting), but having the small screen size be part of the challenge rather than just an arbitrary restriction of the jam is a really smart move.

Thanks for the feedback! I ended up having a blast with the cutscenes and so the levels suffered a little, but I like to think the boss level makes up for it. The normal levels I think are just casual build-up and I didn't want to go too far into the zone of extreme claustrophobia, as the screen was quite crowded already. But then again what are build-up levels if no one goes through them entirely :(