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I can see what you're aiming at here, and the game's aesthetic looked quite appropriate for the competition, but the controls need a lot of work, I'm afraid. It's not possible to jump through platforms, which is a reasonable choice to make, but the screen seems very glitchy and the jumps require pixel perfection or they fail; all of these combined means that I could hardly get above the third or fourth platform, which made the game not fun to play. I think that some tweaks to the controls could completely change that; how a character feels to control is really important to how the game feels to play, and with some work on that I can imagine this game could be dramatically improved.

I totally agree for a lot of that. It was good learning for me on the code side because I made it from scratch, but it really suffers as an actual game. I intend to do some post jam work on it later.

It's great that you did it -- experimenting with stuff is what jams are for! So nice work on learning :)