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Well, Clownpiece controls alright. I do like the attacks but there's heaps of cooldown delay (which for a fighting game idea would be pretty painful. Though the diagonal attack is pretty bad but that's the only one I'd say for sure is. )
The idea is goofy but endearing for sure, I could totally imagine Clownpiece just trying to blow away Meiling in this absurd battle.
But yeah there's no fight so it's hard to give more feedback than that.

Me and Cathulu also tried to make a fighting game for our combo (Ironically we had Meiling as the main protagonist, and she was kicking fairies and even their danmaku right back at them, while shooting giant hadokens ).
So I know how you feel given the time crunch affected us putting out everything we wanted to for sure. But hey, this sort of thing is really fun to do even if it's rough. I hope to see your game fleshed out in future if you ever tackle it. 
If you want to check ours, link's below. Tell us how we went too :D 
https://itch.io/jam/touhou-jam-6/rate/912501

And goodluck in future.

(+1)

Huh. What a funny coincidence XP

So basically your game is the opposite of mine XP

Will definitely take the feedbacks regarding the controls IF I ever make a proper fighting game (probably not tbh because I am very terrible at fighting games)

Thank you for testing!

Also want to say that your post accidentally doubled.

Yeah I've been noticing my posts double, it's bloody weird. Anyway yeah HAHA it was basically the opposite (though still a fighting game)
It'd be cool if you check it out. 
But yeah I reckon you should make a fighting game, might as well. Don't worry about how good you are, just have fun man. :D
Anyway you're welcome, I like giving feedback. 
Goodluck dude.