This idea really has some potential. Have enemies in the maze that either work during light and/or dark, that sort of stuff. Right now it does get a tad repetitive. I think the Nokia 3310 aesthetics make it quite hard on the eyes at the current scale, I wonder what happens if you simple scale the graphics up (with a smaller maze). Nice submission nonetheless!
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Thanks for the feedback! Enemies is a nice idea, I was originally hoping to implement a countdown timer that you had to beat to be able to finish it, so that there’s some time pressure but I got sick.
hard on the eyes at the current scale
Out of curiosity what scale are you playing it at? The game should be able to handle maximising the window to full screen. The 5th (final) level of the maze is so complex it fills the whole screen area that’s why the walls are only 1 (logical) pixel thick.
Thanks a lot for your feedback!