There are no concrete plans currently to update this further. Lots of ideas, but too little time!
TijmenUU
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Glad you still gave it a try! Yeah, we tried to freshen the formula up a bit. The upside to the charge shot is that allows first time rocket jumpers to simply look forward and shoot; the rocket will land at their feet without any charge.
However, in the small time frame we had the skill requirement does take a few sharp leaps. Something for everyone, but perhaps not enough!
Hi Marcus, Thanks for the kind words! The answer to your question may surprise you: we pretty much just round all transforms to the nearest integer. This is done every frame. Pretty inefficient but in practice real simple and more than fast enough.
EDIT: Oh and we render the game at the low Nokia resolution to a render target and upscale it in the final scene. This also allowed us to work in black and white with a final colour filter for the Nokia colours.
This idea really has some potential. Have enemies in the maze that either work during light and/or dark, that sort of stuff. Right now it does get a tad repetitive. I think the Nokia 3310 aesthetics make it quite hard on the eyes at the current scale, I wonder what happens if you simple scale the graphics up (with a smaller maze). Nice submission nonetheless!
Interesting game, barfed all the way out of memory. Console gave me this error: Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 16777216, (2) compile with ALLOW_MEMORY_GROWTH which adjusts the size at runtime but prevents some optimizations, or (3) set Module.TOTAL_MEMORY before the program runs.