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TijmenUU

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A member registered Jul 20, 2018 · View creator page →

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There are no concrete plans currently to update this further. Lots of ideas, but too little time!

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Should be okay now! You may have to delete the localstorage/cookies if it does not give you an option to login on launching the game (after the Unity splash screen).

It seems the Raspberry Pi which hosts the leaderboards and replays has crashed! I will have a look today if I can revive it.

Research has shown that for 95% of the respondents the rocket launcher was a major contributing factor in order to yeet themselves at the sky. Gotta love science!

Can't express how much fun these replays are for us the developers! Absolutely awesome to watch you and others play our game.

Thanks for playing! Glad to hear the French are defending their pride in this one 😃

Thanks for giving it a whirl!

Well, happy to be of... errr.. service!

Glad you still gave it a try! Yeah, we tried to freshen the formula up a bit. The upside to the charge shot is that allows first time rocket jumpers to simply look forward and shoot; the rocket will land at their feet without any charge.

However, in the small time frame we had the skill requirement does take a few sharp leaps. Something for everyone, but perhaps not enough!

Don't let anyone tell you otherwise!

Happy to hear you liked it!

Thank you for the kind words! Shooting a rocket, without charging the shot, whilst walking forwards and looking slightly downwards gives you a lot forward momentum. Checkout the replays for the E(easy) maps for instance. This does require online play though!

Glad you liked it, definitely try it with the online leaderboards. Watching other people's replay is awesome! Especially as one of the creators.

Thank you!

I am more accustomed to Quake / Gold Source / Source myself too. The key for me was to wrap my head around the charging mechanic. One I understood that it kinda started clicking for me!

Cheers!

Thanks for playing! Yeah the hard levels are a bit tough to get to, the wall jumping does come back in levels too. Glad you enjoyed it!

Thanks! Anything in particular you find hard to pull off or a steep learning curve in general?

Nice score, glad to hear you had some fun with it!

Thanks for playing and the kind words!

Cheers! It is known as the cluster snake and perhaps a little too difficult to deal with when it manages to absorb one of the other enemies.

Thanks! We developed it using the win32 API which only offers 16 colors.

Yep, the loners are a pain. Unfortunately we ran out of time: I would have loved to try different speeds for each snake!

Thanks for playing! Our original idea was to form sentences and words, but it kinda spiralled out of control into this form.

You're right about the progression, it is a bit all over the place. Glad you enjoyed a part of it nevertheless!

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Hi Marcus, Thanks for the kind words! The answer to your question may surprise you: we pretty much just round all transforms to the nearest integer. This is done every frame. Pretty inefficient but in practice real simple and more than fast enough.

EDIT: Oh and we render the game at the low Nokia resolution to a render target and upscale it in the final scene. This also allowed us to work in black and white with a final colour filter for the Nokia colours.

Pressing F12 in any modern desktop browser (Chrome, Firefox, Edge) opens up the dev tools. There's a console there along with some other super useful stuff if you're debugging webpages.

I was playing it on the page without fullscreen, with a maximized browser window @1080p. Fullscreen would probably have helped yes.

Classic take on the twilight zone concept in games. The Nokia constraints lend itself surprisingly well to this game. Very polished and well rounded game for a gamejam submission. Good job!

It does crash when you press escape, I found that out the hard way after collecting all the crystals.

This idea really has some potential. Have enemies in the maze that either work during light and/or dark, that sort of stuff. Right now it does get a tad repetitive. I think the Nokia 3310 aesthetics make it quite hard on the eyes at the current scale, I wonder what happens if you simple scale the graphics up (with a smaller maze). Nice submission nonetheless!

I cannot seem to restart with space after a gameover. I need to F5 for that. There was also a problem with the wizard not flipping but the spells did start emitting from the opposite side.

Fun game! It really suits the jam's theme. It is nice that you kept it simple.

Fun to play, bit simplistic art and could do with more variety. But for a game-jam game I think this is a good one!

I can!

Fun little game, definitely something that could have existed on the Nokia 3310. Nice!

Interesting game, barfed all the way out of memory. Console gave me this error: Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 16777216, (2) compile with ALLOW_MEMORY_GROWTH which adjusts the size at runtime but prevents some optimizations, or (3) set Module.TOTAL_MEMORY before the program runs.

Is the glitch room on purpose? Nice game, simple mechanics lend itself well for a game jam. The slower pace probably makes it even playable on a real Nokia 3310! Good job.

Fun idea, had no trouble playing it. I would suggest moving the key indicators in line with the enemies so that you don't have to search for the visual key indicators as much. Other than that, well done!

Hey, the game's page says it supports Windows, Mac and Linux, but I cannot find a Linux executable file in the zip. Am I missing something?