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(+1)

This appears to work as intended, but I'm afraid I can't see any real strategy in it. You get barely any time to identify who you're controlling at the start, and then once the light's off there isn't really anything you can do. It's also impossible to tell what's going on in the darkness - some sound would really help there. Still, it definitely fits within the Jam restrictions and it's an interesting take on the theme.

(+1)

Thanks, this is good feedback. The timing of the darkness needs to be adjusted, and I need to give sound clues.