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Wow, great job! Fun and engaging, also nice graphic design. Well done!

I did my game in Unity aswell but had trouble with the canvas scaler. Did you make your game using the scene, the canvas or both? I'm curious because everything looks so pixel perfect

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Hi Marcus, Thanks for the kind words! The answer to your question may surprise you: we pretty much just round all transforms to the nearest integer. This is done every frame. Pretty inefficient but in practice real simple and more than fast enough.

EDIT: Oh and we render the game at the low Nokia resolution to a render target and upscale it in the final scene. This also allowed us to work in black and white with a final colour filter for the Nokia colours.

Cool, thanks for sharing :)