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This game was just a blessing to play. The team of you really hit the name on the head so far as thematic consistency applies. All of the flower based idioms added an air of lightness to an otherwise sombre story. Each character felt distinct from the last and I still remember how my face lit up when I realised the flower could walk. 

All in all the only complaints I have are about pacing. The entire thing felt very stop-start and not all that fluid and boy do I bless that skip minigame button. the choice to make both limbs separately controlled sounds nice on paper but a dedicated attack button always works at the end of the day

Really good project and something to be proud of. 

Thanks so much for playing! I’m glad we got the theming right. Sasha and Kati did a great job coming up with a cast of characters! 

Do you think if the minigames had variety between them, it would have helped the pacing? Or maybe there might be a smoother way to go into the minigame outside of dialogue? I’m always interested at the intersections of narrative + dialogue and gameplay and how to make them work well together. 

Thanks for the feedback! 

- Josh