Nice ideas but it needs some refining, like level transitions. I like the concept of turning death off, but that meant there was no reason to turn it on! It would have worked better if you had an recharging energy meter that only allowed you to turn death off for short bursts. The best part of the game was the boss. I liked flipping gravity to get to safety and the idea of a boss that gets increasingly faster as it's health goes down is a good one. Ducking was cute also, but the game's name is the best of all. Nice one lol