I love that little Mac animation at the end! Wasn’t sure how I felt about the character since his gameplay sprite looks a little sans-ish at a glance, but I’m starting to see him as his own character through the other bits of art and gameplay elements. More and more I’m seeing the unique theme and concepts shining through here!
I like the gimmick concept of the quiz but I wonder how it feels in execution. Personally I’m not much of a quiz guy, but that aside I find the problem with quizzes is once you know the answers it takes away from the fun, since recalling an answer is less engaging then actively remembering it. Of course, I could be wrong and many players might like the reward of getting a guaranteed bonus for knowing the answers off by heart, but that’s just me.
I know it’d be a lot (a lot) of extra work but perhaps you could consider adding an active element to the quiz to keep it spicy. Each bonus could have its own memory game or problem solving element attached. For example, one bonus might show 4 ghosts on screen at once with different names, hide them, then the quiz question might be “who was wearing the yellow jacket”, or another might have a line of cast members each do a jump/series of jumps and then ask questions like “who jumped first”, “who jumped highest” or “who jumped twice”.
Like I said, I know it’s a lot of work but it would keep the quiz segments actively engaging, and take away some pressure off remembering everything about the world and instead focus the quiz on the moment. That way it doesn’t matter if the player is on their 10th run or grinding their 500th battle, the quiz will still be engaging like a warioware or Mario party mini game.