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(+1)

Nice idea to do that mechanic with the slide jump, its was cool to try to adjust the slide and see to where i can reach in the level. 

One thing is to maybe make the control more responsive, i see that some users tell you about the GetAxisRaw if you are using Unity, so that may help.

And other thing is that sometimes was a little frustrating to don't know what blocks were fake. But maybe that part of your idea of "try - fail - retry", so in that case it's ok.

Congrats for finishing the Jam and creating this great game!

Thanks, I'm using the GetAxisRaw, but I'm open to see other ways for better control, I definitely will add a small differentiation to the fake blocks if I do this again.  Thanks for playing!