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oh heck yeah card games

As a Slay the Spire fan, I found the gameplay here pretty intuitive, though of course the tough part about card games is balancing the progression. :P I agree with dosei in that some additional feedback / streamlining would be helpful. For example:
* I beat all the enemies turn 1, then no enemies spawned turn 2. This made more sense as I progressed (and also failed to get rid of enemies lol)
* It's unclear what enemies do unless I memorize the instructions (could probably just paint it onto their sprite lol)
* Actions that don't have a target (dodge, draw cards, etc) feel like they'd be more efficient if I could just use them without selecting a target.

also yeah that jazz song is a lot of fun!! gj