Thanks! I love short games, especially for game jams, and I'm glad the timer both fit the game theme and IMO helped the gameplay. I also love my artists for turning out such incredible work hahaha (and the free music sites I use for banger BGMs).
Floaty physics is a comment I've received a few times both from inside and outside the team haha. I feel like I got used to it (maybe an artifact of the Mario teardowns I used as a baseline for the game) and overall wanted to enable higher mobility (thus the double-jump), but I'd be happy to hear if you have any references for games that you thought this might be more appropriate to feel like. It's a good excuse for me to play more. :P