I can see the theory with the speed taking time to build, but I think it could be changed to take a lot less time to feel more fun. At first, I thought that I was pressing the wrong buttons. I'm also not very sure how to aim the gun; holding E and pressing W/A/S/D doesn't seem to change where bullets aim to, so I was battered the first time I ran into any enemies. There's the core of something good here, with stealth and dynamic lighting in a stark, minimally-drawn environment, but I think it needs more work before it's lots of fun to play. The "Spooks" image for the game is amazing, though; brilliantly drawn and compelling! If the game had only a little more resolution maybe it could all look like that.
Viewing post in Spooks jam comments
Great review. I appreciate the feedback. I have heard that keyboards with ghosting effect are more so affected. I will be updating the game after the rating time-frame as it was a blast to make. The resolution of this jam was limited to 84x48 pixels but I wanted players to have a good visualization of mobs in game.