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Spooks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to restrictions | #103 | 4.417 | 4.417 |
Overall | #262 | 2.542 | 2.542 |
Polish | #276 | 1.917 | 1.917 |
Enjoyment | #280 | 1.917 | 1.917 |
Design | #294 | 1.917 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I think this is a cool concept, but I had a problem where I randomly wasn't able to shoot - the shooting noise played, but nothing else happened
Will be fixed after rating period tomorrow :]
Aiming update is working much better. I wanted to note, if you fire without aiming, you will fire into the ground.
It's a strange game, I had a few issues with shooting like sometimes it wouldn't work. Maybe there could be an indication in wear the player is aiming? The movement speed took a bit too long to gain and moving near walls slowed me a bit too much.
You are correct. All these issues have been fixed and are awaiting update after rating.
I can see the theory with the speed taking time to build, but I think it could be changed to take a lot less time to feel more fun. At first, I thought that I was pressing the wrong buttons. I'm also not very sure how to aim the gun; holding E and pressing W/A/S/D doesn't seem to change where bullets aim to, so I was battered the first time I ran into any enemies. There's the core of something good here, with stealth and dynamic lighting in a stark, minimally-drawn environment, but I think it needs more work before it's lots of fun to play. The "Spooks" image for the game is amazing, though; brilliantly drawn and compelling! If the game had only a little more resolution maybe it could all look like that.
Great review. I appreciate the feedback. I have heard that keyboards with ghosting effect are more so affected. I will be updating the game after the rating time-frame as it was a blast to make. The resolution of this jam was limited to 84x48 pixels but I wanted players to have a good visualization of mobs in game.
The movement is very strange and slow - waiting to accelerate your character is not fun. I like the light implementation, but it's not taken advantage of. Music is a nice bonus, but it's a little beyond the 3310 capabilities.
Glad you enjoyed it!
Use the Dash (left shift) to reach top speed faster :] There is a sun effect, if you play long enough, Shadows and night time will be required to navigate the city streets. The sound is monophonic 20 hz-20k hz, it is not however, being played from a 4mm piezo buzzer :]