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(+1)

II really like this, but I wouldn't call it so much a game. The procedural generation is nice, and produces some interesting levels, but without more code or curation, the exit is sometimes in the middle of nowhere or it's right next to the player. Each level makes sense on it's own, but from a game perspective, there's no real goal. Regardless, I went through ~20 levels, and had a grand experience! Good work!