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I love the attention to detail here. Even with half the screen taken up by the interface, the play area doesn't feel cramped or overloaded at all - you're making excellent use of the (limited) screen space, and the gameplay mechanics are incredibly sharp.

(+1)

I really appreciate the kind words, I did what I could to try to make the game have a vertical feel while still having enough horizontal space so that it wouldn't feel like you had no place to evade the enemies bullets. :)