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Day Two

Day two started with me adding the egg to the penguins. All penguins have an egg however if they are not in charge of their couple's egg it's hidden. Players cannot move if they have control of the egg until the other penguin has taken it from them. When the player switches to another penguin. If that penguin has an egg, they will take it from them once they have returned to their starting position. This is done using the Unity NavMesh system for simplicity (This may be fun to extend to swimming logic...)

I also updated the inventory to handle multiple items. I redesigned the inventory screen instead of having bulk move and single move buttons, every time you click (or press A) on an item, it will transfer one of that item to the other inventory either a container or to the player's inventory.