I don't know if you played the game, but there are actually laps in the current version of the game. I am in the process of removing them because that is easier than trying to ensure players don't get confused with them. The game as-is was made in 3 weeks, and it is getting major upgrades soon.
I didn't set out to make a product with Eggcelerate! like I did with Turbo Boom!, it just sort of happened. Their point-to-point and difficult "retry" features are accidental similarities, but that doesn't mean they are are the same.
As for art, if you've been around a bit you'll know I have put a lot of effort to get where I'm at and I continue to push myself forward and even hire out some art when I can; surely filling the world with lots more artsy content would be better, but again there has been 3 weeks of effort in the game, from what I can tell it is providing solid entertainment, and you don't often see how empty the levels are because of the strategic camera-view most of the time. This is something I'm trying to improve a bit in the updates.
Leaderboards is not active multiplayer, I fully agree, but it does let people compete against each other. It will be a while still before my games get networking, I can assure you my path goes that direction but it isn't just 'push a button' and 'all problems are solved'. I'm not going to spend years making a single game just to have all these things and then watch that fail, I will make multiple games, each getting a bit better than the last and improving the future games.