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(+3)

I don't know if you played the game, but there are actually laps in the current version of the game. I am in the process of removing them because that is easier than trying to ensure players don't get confused with them. The game as-is was made in 3 weeks, and it is getting major upgrades soon.

I didn't set out to make a product with Eggcelerate! like I did with Turbo Boom!, it just sort of happened. Their point-to-point and difficult "retry" features are accidental similarities, but that doesn't mean they are are the same.

As for art, if you've been around a bit you'll know I have put a lot of effort to get where I'm at and I continue to push myself forward and even hire out some art when I can; surely filling the world with lots more artsy content would be better, but again there has been 3 weeks of effort in the game, from what I can tell it is providing solid entertainment, and you don't often see how empty the levels are because of the strategic camera-view most of the time. This is something I'm trying to improve a bit in the updates.

Leaderboards is not active multiplayer, I fully agree, but it does let people compete against each other. It will be a while still before my games get networking, I can assure you my path goes that direction but it isn't just 'push a button' and 'all problems are solved'. I'm not going to spend years making a single game just to have all these things and then watch that fail, I will make multiple games, each getting a bit better than the last and improving the future games.

Would maybe at least split-screen support be possible way of multiplayer option?

I'm aware the networking part can be scary and come with lot of bugs if already not familiar with how to get it done.

But then split-screen support may be bit easier to add (depends), and that could be then used with Steam Remote Play Together, to play with remote friends over (good) internet?

Even local multiplayer would take a lot of effort to get setup, if the game grows it would be very nice to do! 🤞